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Endless Engines - What Lurks in the Deep?

This is my Submission for the Pwnisher Endless Engines challenge.

Made in Blender, stylized in Stable Diffusion, composited in After Effects, sound design in Audition, and lots of time and love

My idea was to make a ship that was cursed to lure and hunt their own becoming a strange fish/ship hybrid.

Final

Breakdown

This is one of my early Stable Diffusion water tests. Instead of creating rendered water, I used stock footage initially.

I used a lattice modifier to add more control to the water sim

clay

sketches

sketches